Alongside an update for Marvel’s Spider-Man 2, Insomniac Games has released a patch for Ratchet and Clank: Rift Apart to support the PS5 Pro when it launches on November 7th. It also features two new modes: Performance Pro and Fidelity Pro. The former targets 60 FPS, utilizing PlayStation Spectral Super Resolution for Fidelity mode-level image quality and enabling all ray tracing features.
Fidelity Pro targets 30 frames per second but allows for toggling different ray tracing options like RT Reflections, where the Medium setting renders reflections at half resolution for improved performance. Opting for High will render them at full resolution and improve reflection animations.
There’s also RT Ambient Occlusion, with Medium setting providing information to “augment” screen-space ambient occlusion and High adding on-screen global illumination bounces. Your mileage may vary depending on the scene, but you can also turn it off to improve performance.
Though Fidelity Pro can be fine-tuned for higher frame rates with Variable Rate Refresh or 120 Hz Display Mode, it also delivers finer hair details and more pedestrians and traffic in certain areas. Of course, there’s good news for base PS5 owners as well, as the patch addresses cinematics on Corson V where fur wetness was missing.
Ratchet and Clank: Rift Apart is available for PS5 and PC. Check out our review here.
Version 1.005.000 Release Notes
Ratchet and Clank: Rift Apart version 1.005 adds support for PlayStation 5 Pro, including new graphic modes and toggles. Please read below for more information!
THE NEW GRAPHICS MODES
PERFORMANCE PRO (Default for PlayStation 5 Pro)
- This mode targets a smooth 60 frames per second while retaining the image quality of the standard Fidelity mode through the use of PlayStation Spectral Super Resolution (PSSR). All ray-tracing (RT) features are on, including ray-traced reflections, ray-tracing on water, and ray-traced window interiors. This mode is recommended for most players.
FIDELITY PRO
- This mode targets 30 frames per second for players who want to experiment with new ray-tracing graphical features. These new features can be tuned individually to reach higher intermediate frame rates, especially when using the “VRR” or “120 Hz Display Mode” options. Pedestrian and traffic density may be increased in some areas, and fine hair detail is increased.
NEW GRAPHICAL TOGGLES
RT Reflections: Medium (Performance) / High (Fidelity default)
- Set the quality level for ray-traced reflections. The “Medium” setting ray-traces at half render resolution, and the “High” setting ray-traces at full render resolution. The “High” setting will also improve the smoothness of animation in reflections. Only available in the “Fidelity Pro” graphics mode.
RT Ambient Occlusion: Off (Performance) / Medium / High (Fidelity default)
- Use ray tracing to compute additional ambient occlusion lighting information. The “Medium” setting uses that information to augment screen-space ambient occlusion. The “High” setting also adds a screen-space GI bounce for additional ambient lighting information. The visual impact of this feature will vary greatly based on the scene.
MISCELLANEOUS FIXES
- Fixes missing fur wetness in some cinematics on Corson V that was introduced in a previous patch