Marvel’s Spider-Man 2 PS5 Pro Update is Live, New Modes and Toggles Detailed

Insomniac Games’ latest update for Marvel’s Spider-Man 2 is live, adding support for the upcoming PS5 Pro. Performance Pro is the default for the console, targeting 60 frames per second and enabling all ray-tracing features, including ray-traced water and window interiors. The image quality also matches Fidelity Mode thanks to PlayStation Spectral Super Resolution.

There’s also Fidelity Pro, which targets 30 FPS and features increased pedestrian and traffic density alongside increased hair detail. It also exclusively features the new RT Reflections and RT Key Light Shadows toggles. The former renders at half the resolution for improved performance on Medium, while High delivers full-resolution reflections and smoother reflection animations.

The latter replaces cascaded shadow maps, delivering ray-traced sun shadows. It can be turned on or off and offers the most impact in cityscapes. With VRR and 120 Hz Display Mode options, players can effectively tune both options based on their frame rate preference.

Finally, there’s RT Ambient Occlusion. Turning it off improves performance, while Medium “augments” screen-space ambient occlusions and High adds screen-space global illumination bounces.

Check out the full update notes below. Marvel’s Spider-Man 2 is available for PS5. It’s also coming to PC on January 30th, 2025. Unfortunately, Insomniac doesn’t have any additional story content planned.

Version 1.004.000 Release Notes

Marvel’s Spider-Man 2 version 1.004 adds support for PlayStation 5 Pro, including new graphic modes and toggles. Please read below for more information!

THE NEW GRAPHICS MODES

PERFORMANCE PRO (Default for PlayStation 5 Pro)

  • This mode targets a smooth 60 frames per second while retaining the image quality of the standard Fidelity mode through the use of PlayStation Spectral Super Resolution (PSSR). All ray-tracing (RT) features are on, including ray-traced reflections, ray-tracing on water, and ray-traced window interiors. This mode is recommended for most players.

FIDELITY PRO

  • This mode targets 30 frames per second for players who want to experiment with new ray-tracing graphical features. These new features can be tuned individually to reach higher intermediate frame rates, especially when using the “VRR” or “120 Hz Display Mode” options. Pedestrian and traffic density may be increased in some areas, and fine hair detail is increased.

NEW GRAPHICAL TOGGLES

RT Key Light Shadows: Off (Performance) / On (Fidelity default)

  • Use ray tracing to calculate sun shadows at mid- to far-distance, replacing cascaded shadow maps. This improvement is most impactful on city views. Only available in the “Fidelity Pro” graphics mode.

RT Reflections & Interiors: Medium (Performance) / High (Fidelity default)

  • Set the quality level for ray-traced reflections and building window interiors. The “Medium” setting ray-traces at half render resolution, and the “High” setting ray-traces at full render resolution. The “High” setting will also improve the smoothness of animation in reflections and interiors. Only available in the “Fidelity Pro” graphics mode.

RT Ambient Occlusion: Off (Performance) / Medium / High (Fidelity default)

  • Use ray tracing to compute additional ambient occlusion lighting information. The “Medium” setting uses that information to augment screen-space ambient occlusion. The “High” setting also adds a screen-space GI bounce for additional ambient lighting information. The visual impact of this feature will vary greatly based on the scene.

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