![Grand Theft Auto 6 – Take-Two CEO Says There is Always a Risk of Slippage Grand Theft Auto 6 – Take-Two CEO Says There is Always a Risk of Slippage](https://i1.wp.com/gamingbolt.com/wp-content/uploads/2023/12/Grand-Theft-Auto-6.jpg?w=1920&resize=1920,1080&ssl=1)
Take-Two Interactive has revealed in a recent earnings report that Rockstar is still on track to release Grand Theft Auto 6 in Fall 2025. In an interview with IGN, Take-Two boss Strauss Zelnick has stated that, while there is a risk of a delay, the studio is still on track for the planned release window. He also mentions that the company isn’t ignore competition from the industry as a whole.
“Look, there’s always a risk of slippage and I think as soon as you say words like absolutely, you jinx things,” said Zelnick when asked about the GTA 6 release window. “So we feel really good about it.”
When asked about the ongoing development of the title, however, Zelnick didn’t reveal too many details, and was instead quite cagey about what we can expect from GTA 6 when it comes out. He did, however, mention that he believes that the “competition” in game development “is not asleep”.
“Look, I think the game is eagerly anticipated both internally and externally,” said Zelnick. “We know that Rockstar seeks perfection. I never claim success before it occurs. I’m fond of saying arrogance is the enemy of continued success, so we’re all running scared and looking over our shoulders and we know that the competition is not asleep. Our whole organization is super excited.”
Zelnick has also referred to the development of GTA 6 being on track for the planned Fall 2025 release window during an earnings call this week. In the call, Zelnick also referred to the year as an “inflection point” for the company.
While Rockstar is currently hard at work on GTA 6, there are worries that the title may not be able to hit a stable frame rate of 60 FPS on current-gen consoles. This comes from former Rockstar animator Mike York, who believes that the studio is more likely to opt for a stable frame rate of 30 FPS rather than going for 60 FPS but with constant drops in framerate.
York also believes that we’ll be able to see GTA 6 running at higher frame rates once it comes to PC and there is newer, more powerful hardware available. In the mean time, however, he believes that Rockstar would need to make use of some sort of AI technology like frame generation to be able to hit higher frame rates more consistently.
This would tie into Rockstar’s history of its games not being able to hit high framerates on the consoles they are initially released for. GTA 5, for instance, was only able to go up to 30 FPS when it first came out on PS3 and Xbox 360. It was only on coming to PS4, Xbox One and PC that the title was able to hit higher, smoother framerates.
In the mean time, industry analysts are expecting GTA 6 to make a huge impact in the gaming industry, with some believing that it might even make as much as $1 billion in pre-order sales alone.
While GTA 6 doesn’t yet have a solid release date, the game is currently in development for PS5 and Xbox Series X/S.